


So you only need one, unless you want to build races / classes from both.ĮDIT EDIT The absolute minimum set of Essentials books you need is:
MIND LOCK DND 4E SERIES
If only I could find other players.ĮDIT I've read further, and you can knock back some of the cost of the Essentials series by considering that the two Heroes books overlap: they introduce different classes and races (both include humans), but the rules section in both books is identical, because they are supposed to be self-contained. Since the Essentials books are in some cases boxed sets, and include at least three adventures, tons of tokens, all the errata and changes, a DM Screen, and are -I've read- more comfortable to lug around, I'd say that it's damn good value for the extra 20 bucks. The Essentials books (Dungeon Master Kit, Monster Vault, Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, Rules Compendium) for $84.99.The three Core books in a giftset for $66.12.Dust has settled, and the Essentials line is -AFAIK- recognized as being compatible with the core books. This being November, some things have changed a bit. (2021 update: subscribing to DDI is no longer possible and the content needs to be picked up piecemeal. You did get (in 2010) access to an online database containing every rules option from every source you get a character builder, which also has all the options (Windows and Mac only) and you get daily articles. If you buy either group of books and later want to use material from the other group, that should be possible without any fuss.įinally, I'll agree that the Dungeons & Dragons Insider subscription is a good purchase. The advantage of Essentials is that it's an easier entrance point, particularly if you're familiar with an older edition. You may also want the Rules Compendium - it has some rules not covered by the DM's Kit, but is more of value to people who have the core books and don't want to look up errata to rules. The first three of those were boxed sets, and you'd wind up with three or four adventures, some dungeon terrain tiles, a ton of tokens to use instead of miniatures, and a DM screen these things are not included with the digital releases, however, so you might need to turn to external resellers.
MIND LOCK DND 4E FULL
You can find the full list here.įor the Essentials line here's the breakdown of what I think you'll want if you go in that direction: the Dungeons & Dragons Fantasy Roleplaying Game Starter Set, as an optional tutorial the Dungeon Master's Kit, which is the equivalent of the Dungeon Master's Guide the Monster Vault and one or both of Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms, which give player options. If you're experienced with other editions, you'll notice the lack of barbarian, bard, druid, half-orc and gnome options those were included in Player's Handbook 2, and psionic classes of note, particularly the monk, were the focus of Player's Handbook 3.īe aware that there are a fair number of rules updates that affect these.


You can find hard copies if you look online, possibly as a gift set.
MIND LOCK DND 4E MANUAL
The basic three books - Player's Handbook, Dungeon Master's Guide, and Monster Manual - will give you what you need.
